Graphics and screenshots (Google Play)

Expert: with sources and numbers. Plain: the same, without them, for beginners.

Exact specs per asset and device type, and the device-fragmentation problem that has no iOS equivalent.

Verified 2026-09-20 · 37 days ago android creative conversion specs

Play’s asset requirements are shaped by device fragmentation. Where iOS has a scaling fallback from two required sizes, Play asks for assets per device type.

The specs

A Verified against Google documentation on 2026-09-18. (Add preview assets)

Asset Spec
App icon 512 × 512 px, 32-bit PNG with alpha, max 1,024 KB
Feature graphic 1024 × 500 px, JPEG or 24-bit PNG, no alpha
Screenshots JPEG or 24-bit PNG, no alpha. Min dimension 320 px, max 3,840 px
Preview video One, supplied as a YouTube URL

Note the icon takes alpha and everything else does not.

A Screenshot counts by device type:

  • Phones and tablets: up to 8 per device type
  • A minimum of two screenshots across different device types is required to publish a store listing
  • Large screens: a minimum of 4 to demonstrate the in-app experience
  • Wear OS: at least one, 1:1 aspect ratio, minimum 384 × 384 px
  • Android TV: at least one
  • Android XR: between 4 and 8, at 8:5 aspect ratio, with up to two additional videos

Same source. Supported device types include phones, 7-inch and 10-inch tablets, Chromebooks, Android TV, Wear OS, Android Automotive OS and Android XR.

The feature graphic

Play’s one asset with no App Store equivalent: a 1024 × 500 banner used across Play and other Google promotional channels.

It is not optional in practice. It is what appears when your app is featured, placed in a collection, or shown in certain browse contexts, the surfaces you most want and least control.

It gets cropped. It appears at different aspect ratios in different placements, and text near the edges is at risk. Keep the essential content central.

If you have a preview video, the feature graphic frames it. It is the still users see before playing.

The fragmentation problem

iOS asks for two required sizes and scales the rest. Play asks for assets across device types, several of which are entirely different products: a watch face, a television, a car dashboard, an XR headset.

Be deliberate about which you support. Screenshots for a device type you do not genuinely support are a misrepresentation, and the minimum of two across different device types is a publishing requirement rather than a recommendation.

Large screens have a stated minimum of four. If tablets and Chromebooks matter to you, this is a floor, not a target.

Policy

A Screenshots have to show the app. Google: “Screenshots must demonstrate the actual in-app or in-game experience, focusing on the core features and content.” And on stylised sets: “Stylized screenshots that break UI across multiple uploaded images are allowed, but prioritize UI in the first three screenshots as much as possible.” (Add preview assets, verified 2026-09-20)

That second sentence is a design instruction hiding in a help page. The panorama treatment, one image split across three or four screenshots, is explicitly permitted, and Google asks that the interface still be visible in the first three. So the common pattern of three pure marketing frames followed by real screens is the wrong way round on Play.

A The Metadata policy applies to graphics as it does to text: no emojis, emoticons or repeated special characters, no store performance or ranking claims, no price or promotional information, no Google Play program badges, and no misleading symbols in icons. (Metadata policy, verified 2026-09-18)

Promotional text baked into a screenshot image is the version of this people miss. “50% off” in a screenshot is the same violation as “50% off” in the title.

What goes wrong

Alpha in the wrong asset. Icon takes 32-bit with alpha; feature graphic and screenshots are 24-bit without. A routine upload rejection.

Treating the feature graphic as optional. It is what represents you in featuring and collections.

Edge-anchored text in the feature graphic. Cropped in some placements.

Uploading phone screenshots as tablet screenshots. Visibly stretched, and a poor signal on exactly the surfaces where large-screen quality is assessed.

Baking promotional claims into images. The Metadata policy covers graphics.

Ignoring the four-screenshot large-screen minimum. Stated by Google where large screens are supported.

In short

Every fact on this page in one line, with its evidence tier, source and verification date, 6 A. Generated from the claim register, so it cannot drift from the page above.

A Google Play app icon: 512x512 px, 32-bit PNG with alpha, maximum 1024 KB. Feature graphic: 1024x500 px, JPEG or 24-bit PNG with no alpha.
PLAY-CRE-001 · verified 2026-09-18
A Google Play screenshots: JPEG or 24-bit PNG with no alpha, minimum dimension 320 px, maximum 3840 px, up to 8 per device type. A minimum of two screenshots across different device types is required to publish. Large screens require a minimum of four; Wear OS at least one at 1:1 and minimum 384x384 px; Android TV at least one; Android XR between four and eight at 8:5.
PLAY-CRE-002 · verified 2026-09-18
A Google Play accepts one preview video, supplied as a YouTube URL. Android XR listings may add up to two additional videos.
PLAY-CRE-003 · verified 2026-09-18
A Play Console's Asset Library is a centralised tool for uploading, managing and reusing graphic assets across the main store listing, custom store listings, store listing experiments and events.
PLAY-CRE-004 · verified 2026-09-18
A Google states that Play screenshots must demonstrate the actual in-app or in-game experience, focusing on core features and content, and that stylized screenshots which break the UI across multiple uploaded images are allowed provided the UI is prioritised in the first three screenshots as far as possible.
PLAY-CRE-005 · verified 2026-09-20
A Google Play's Metadata policy applies to graphics as well as text, prohibiting misleading symbols in app icons (its example is a new-message indicator when there are no new messages), emojis and repeated special characters, ranking or performance claims, price and promotional information, and Google Play program badges.
PLAY-POL-005 · verified 2026-09-18

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